(as drawn by Naminé ♥)
Last updated: February 9th, 2008

Clock tower:
The clock tower is the center landmark in the Lower Level. It is located South of the river, in a large square surrounded by small, abandoned homes. This tower is easily seen from almost everywhere in the lower level, and contains a clock-face on every side, facing North, South, East and West. There is a door on its East side leading in and spiraling stairs will take you all the way to the top where you can step through a doorway beneath any of the four clock-faces and see the surrounding city (not that it's much of a view). However, beware. Strange things are known to happen in the tower; everything from never-ending stair-cases to monsters and ghosts. There is also no guard-rail on the stairs, so express caution when ascending them.
Forest:

Graveyard:
This large, simple cemetery is located slightly North of the clock tower and river, about a ten minute walk from the church. It harbors many, many tombstones (some marked, some not), statues, a section of crypts and typical graveyard features. Ghosts commonly roam the area, as some have already discovered. 90% of the time, these are perfectly harmless spirits that will come out and follow after someone they grow fond of but aside from that, they tend to stick to their own graves, circling around their tombstones in a rather hypnotic fashion.

Mountains:

River:
The river runs throughout the entire width of Purgatorium, from East to West. Naturally, the water at the beginning of the river is the cleanest, best for drinking and such. The water at the far West, however, is dirty and intoxicated, poor for catching food, more infested with monsters, and extremely likely to make one sick if drank. A few streams branch off here and there, and the water there also tends to be a bit cleaner. During the winter, this river freezes over entirely.
In-game happenings: Currently, the river is nothing more than an empty bed, as Shu and his company are keeping the flow blocked off in an attempt to draw out a few villains. Unknown to those villains, the rest of the towns people are able to get water from the reservoir it's being backed up into.
Shops:
School:
A place little is spoken about, and yet another of the more dangerous places in the lower level. While the hospital is one that screws with you physically, the school sticks to far more mental torment. Creatures crawl the ceilings and children are visible only out of the corner of your eye. Doors and windows disappear, corpses claw at your legs, howls and giggles and screams tear throughout the black hallways. It's a mental torment that starts slowly at first, tolerable but unsettling within the first hour. If you can make it through the first four hours, congratulations. If you haven't made it out by then, chances are you aren't going to until someone finds you. Coherency starts to drop, you stop recognizing the faces of your comrades as they are. Putting a gun to your own head seems to be a far greater alternative. Remain in there over six or seven hours, and chances are you've completely lost your mind. (Note: This is not debatable. There will be no character that is not affected by the workings of the school; at most, one with mental abilities/blocks/etc may last a little longer before going crazy, but they will still be affected.)